his trend is likely to become more problematic as non-malicious deepfakes are used more widely in entertainment, gaming and news media.
Researchers at chipmaker Nvidia deployed a new generative algorithm in 2018 that created realistic human faces using a GAN (generative adversarial network.) In their system, the algorithm could also tweak various elements, like age and freckle density.
A team at University of California-Berkeley created software that can transfer the movements of one person in a video to someone in another video automatically.
For some time, we’ve been training computers to watch videos and predict corresponding sounds in our physical world. For example, researchers at MIT’s CSAIL experimented to learn whether a computer could accurately predict what sound is generated when a wooden drumstick taps a couch, a pile of leaves or a glass windowpane. The focus of this research is to help systems understand how objects interact with each other in the physical realm.
That work led to more sophisticated spoofing: In 2017, researchers at the University of Washington developed a model that convincingly showed former President Barack Obama giving a speech—one that he never actually gave in real life. In 2018, a Belgian political party, Socialistische Partij Anders, or sp.a for short, published realistic videos of Donald Trump all over social media in which he offered advice on climate change: “As you know, I had the balls to withdraw from the Paris climate agreement,” he said, looking directly into the camera, “and so should you.”
This trend is likely to become more problematic as non-malicious deepfakes are used more widely in entertainment, gaming and news media.
This trend is part of our section on Synthetic Media and Content. Other trends in this section include:
Advertising/Public Relations/Marketing, Aerospace, Agriculture, Airlines, Architectural Services, Auto Manufacturers, Book Publishers, Broadcasters, Radio and TV, Builders/General Contractors, Cable & Satellite TV Production & Distribution, Casinos/Gambling, Commercial TV & Radio Stations, Construction, Corporate Boards & Directors, CPG, Cruise Ships & Lines, Defense, Diplomacy, Education Colleges & Universities, Education K-12, Education Online, Education Trades, Entertainment Industry, Environment, Finance, Fitness Companies, Government - International, Government - National, Government - State and Local, Health Professionals, Hospitality, Hotels/Motels/Tourism, Information Technology, Law Enforcement, Lawyers/Law Firms/Legal Industry, Lobbyists, Luxury Retail, Magazines, Manufacturing, National Security, News Media, Non-profits/Foundations/Philanthropists, Online Media, Professional Services, Professional Sports, Radio/TV Stations, Real Estate, Retail, Technology Company, Telecommunications, Transportation, TV Production, TV/Movies/Music, Work (Future of)